AI Insights · Timothy · June 2021
Top 5 PVP Games Performance in Russia Q2 2021
Discover the performance trends of the top 5 PVP games in Russia during Q2 2021 on a unified platform, including key metrics on downloads, revenue, and active users.
In Q2 2021, the top 5 PVP games in Russia demonstrated varying performance trends across downloads, revenue, and active users. Here’s a closer look at the metrics for each game, with data sourced from Sensor Tower.
Bridge Race saw a substantial increase in weekly downloads, peaking at around 453K in mid-April. However, downloads tapered off to approximately 140K by the end of June. Weekly revenue showed a steady rise, reaching a peak of about $173 in late May before stabilizing around $113 by the end of June. Active users followed a similar trend, growing to over 1M in early May before declining to approximately 425K by the end of the quarter.
Geometry Dash Lite experienced a consistent increase in weekly downloads, culminating at around 328K in early June. Revenue also climbed steadily, hitting a high of approximately $12K in early June. Active users peaked at over 5M in late May but saw a slight decline to around 4.2M by the end of June.
Going Balls had a mixed performance with a significant spike in downloads to over 528K in early May, followed by a gradual decrease to around 93K by the end of June. Revenue peaked at about $258 in mid-May but later stabilized around $134 by the end of June. Active users saw a surge to over 1.4M in early May, but this number declined to approximately 786K by the end of the quarter.
Brawl Stars maintained a stable download rate, peaking at around 265K in mid-June. Revenue showed fluctuations, reaching a high of approximately $472K in early May and ending the quarter at around $331K. Active users remained robust, peaking at over 10M in mid-June before slightly declining to around 9.3M by the end of June.
PUBG MOBILE experienced relatively stable weekly downloads, hovering around 112K to 155K throughout the quarter. Revenue peaked at approximately $522K in mid-May and stabilized around $234K by the end of June. Active users saw a gradual decline from over 4.4M at the start of the quarter to about 3.3M by the end.
For more detailed insights and data, visit Sensor Tower.